Running out of stash space in ARC Raiders is something every player eventually faces. The game doesn’t hold your hand when it comes to inventory decisions, so knowing which items deserve a slot and which ones should go straight to the vendor or recycler makes a real difference in how smoothly your progression goes.
Before getting into specifics, here’s the thinking you should apply every time you return from topside: rare crafting materials tied to workshop upgrades are almost always worth holding onto until those upgrades are done. Once you’ve checked that box, offloading them for credits becomes the smarter move. For everything else, recycle when you’re running low on base materials, and sell when your storage is healthy.
Item Breakdown by Category
Keep These Consistent
Some items earn a permanent spot in your stash because they feed directly into crafting or ongoing upgrade paths. Advanced Electrical and Mechanical Components are two you’ll want multiples of, since they appear repeatedly across Gear Bench, Gunsmith, and Utility Station upgrades.
The same goes for base resources like Metal Parts, Fabric, Plastic Parts, Rubber Parts, and Chemicals — Scrappy doesn’t generate these while you’re offline, so stockpiling them during runs pays off.
ARC Powercells, Wires, Sensors, Syringe, Mechanical Components, and Simple/Medium/Light/Heavy Gun Parts all fall into this category too. They’re regularly called for in crafting recipes and shouldn’t be discarded unless your stash is genuinely bursting.
Sell These Without Hesitation
A solid chunk of the loot you pull from topside exists purely for credits. Items like Agave, Air Freshener, Dartboard, Lance’s Mixtape (a solid 10,000 credits), Music Box, Playing Cards, and the various rubber ducks all have zero crafting value.
Grab them, extract, and cash out. Collectables and decorative pieces generally follow this same rule — high sell price, no upgrade relevance.
Recycle When Materials Are Thin
Things like broken flashlights, Camera Lenses, Diving Goggles, and similar junk items are better fed into the recycler when your metal or rubber supply is running low.
ARC Performance Steel, for example, breaks down into a decent chunk of Metal Parts, which is often more valuable than the credits it would sell for at that stage of the game.
Situational Items — Upgrade First, Then Decide
Several items sit in a middle ground where timing is everything. Apricots, Lemons, Olives, and Prickly Pears are worth keeping until you’ve knocked out the relevant Scrappy upgrades. The same goes for items like Rusted Tools, Rusted Gear, Dog Collar, and Tick Pod — once the specific upgrade they feed is complete, there’s no reason to keep them around. Either sell or recycle based on what you need at that point.
Epic-tier items such as Bastion Cell, Bombardier Cell, and Rocketeer Driver follow the same pattern. They’re tied to high-level upgrades and worth holding until those are done, after which selling them nets you a solid credit bump.
Stash Management Tips That Actually Help
One of the biggest stash killers that players overlook is locked door keys. These don’t stack, meaning each one eats a full inventory slot. The fix is simple — use whatever key you find on your very next run rather than banking them.
Another common mistake is storing raw ammo in your stash. Craft your bullets before you head out so that space stays free for actual loot when you’re topside.
Finally, use Scrappy intentionally. He builds up base materials — Metal Parts, Fabric, Chemicals, and similar — while you’re running missions, but only when you’re actively in the game, not while you’re offline. Let him cover your basic material needs so you can focus your carry capacity on rarer, higher-value finds during your runs.
Quick Reference Table
| Item | Rarity | Sell Price | Recommendation |
|---|---|---|---|
| Advanced Electrical Components | Rare | $1,750 | Keep (upgrade material) |
| Advanced Mechanical Components | Rare | $1,750 | Keep (upgrade material) |
| Agave | Uncommon | $1,000 | Sell |
| Agave Juice | Common | $1,800 | Keep (healing) |
| ARC Circuitry | Rare | $1,000 | Keep |
| ARC Performance Steel | Rare | $1,000 | Recycle |
| ARC Powercell | Common | $640 | Keep |
| Bastion Cell | Epic | $5,000 | Keep until upgrade done, then sell |
| Bombardier Cell | Epic | $5,000 | Keep until upgrade done, then sell |
| Breathtaking Snow Globe | Epic | $7,000 | Sell |
| Chemicals | Common | $50 | Keep |
| Complex Gun Parts | Epic | $2,000 | Keep |
| Crude Explosives | Uncommon | $270 | Keep |
| Electrical Components | Uncommon | $640 | Keep |
| Explosive Compound | Rare | $1,000 | Keep |
| Fabric | Common | $50 | Keep |
| Lance’s Mixtape | Epic | $10,000 | Sell |
| Magnet | Uncommon | $300 | Keep |
| Matriarch Reactor | Legendary | $13,000 | Keep for high-tier crafting |
| Mechanical Components | Uncommon | $640 | Keep |
| Metal Parts | Common | $75 | Keep |
| Music Box | Rare | $5,000 | Sell |
| Playing Cards | Rare | $5,000 | Sell |
| Plastic Parts | Common | $60 | Keep |
| Power Rod | Epic | $5,500 | Keep for crafting |
| Processor | Rare | $500 | Keep |
| Queen Reactor | Legendary | $13,000 | Keep for high-tier crafting |
| Rocketeer Driver | Epic | $5,000 | Keep until upgrade done, then sell |
| Rubber Parts | Common | $50 | Keep |
| Rusted Gear | Rare | $2,000 | Keep until upgrade done, then sell |
| Rusted Tools | Rare | $1,000 | Keep until upgrade done, then sell |
| Sensors | Rare | $500 | Keep |
| Simple Gun Parts | Uncommon | $330 | Keep |
| Speaker Component | Rare | $500 | Keep |
| Steel Spring | Uncommon | $300 | Keep |
| Syringe | Rare | $500 | Keep |
| Wires | Uncommon | $200 | Keep |
Managing your stash well in ARC Raiders isn’t about following a rigid ruleset — it’s about understanding what phase of progression you’re in. Early on, prioritise materials. Mid-game, focus on upgrade-specific items.
Later, you’ll mostly be selling or recycling everything that doesn’t feed high-tier crafting. Once that rhythm clicks, you’ll rarely feel cramped for space again.
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